Chorus
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Chorus is an effect that is used to create feeling of several instruments, playing in unison, when there's only one and generally to increase richness of the sound.

WetDryMix: A delayed/original sound rate controls the presence of flanger in the sound. Because flanger is an interaction between those two, maximum flanger is achieved when WetDryMix is set to 50%.

Depth: Controls the maximum pitch and is expressed in % of Delay.

Frequency: This is period of the Wave Shape repetition.

WaveShape: Sets the delay variation envelope. 0 is square and 1 sine.

Phase: This determines posistion of left and right chorus on the LFO = low frequency oscillator = WaveShape. Phases 0 and 4 set the channel difference to period/2, phases 1 and 3 to period/4 and finally phase 2 to zero.

Feedback: Picks the chorus output and sends it back to the input, which results into a metallic effect, easily audible at higher feedback settings. Lower values add dark and higher bright resonance.

Delay: Fundamental delay of the "wet" sound.



Setting examples:


Natural chorus

WetDryMix: 30
Depth: 10
Frequency: 0.80 hz
WaveShape: 1
Phase: even phases
Feedback: 25
Delay: 10

Sounds good anywhere used (almost.)


Synth fatness

WetDryMix: 80
Depth: 10
Frequency: 2.5 hz - can go lower
WaveShape: 0
Phase: idle
Feedback: 0 to -30/+30
Delay: 20


Weird drums

WetDryMix: 80
Depth: 100
Frequency: 2.5 hz
WaveShape: 0
Phase: idle
Feedback: -30/+30
Delay: 20


Standard synth chorus

WetDryMix: 30
Depth: 10
Frequency: 2.00 hz
WaveShape: 0
Phase: 2
Feedback: -30/+30
Delay: 8